MY ROLE : Product/Industrial, Service, & UX Designer
TIMEFRAME: 8 weeks, Fall 2016
CLASS: Interactive Studio
TEAM STYLE: 3 Designers
TEAMMATES: Rachel Collins, Hareen Godthi
TOOLS & METHODS USED: Observational Studies, Benchmarking, Illustrator, Photoshop, and Markers & Storyboards
BIGGEST TAKEAWAY: You have to really own your own storyboard style and be proud of it; otherwise, you’ll slow down
Objective
Over all 8 weeks: To create a more efficient and pleasant shopping experience within the grocery store experience
What is this 'Future'?
My group was tasked with redesigning the grocery experience into a more positive and efficient experience - several years into the future. We researched current technology and grocery store benchmarks, and thus found our solution to the need of a brighter, funner, more explorative experience of grocery shopping: Terra.