MY ROLE : Product/Industrial Designer & Video game Designer
TIMEFRAME: 4 weeks, Fall 2016
CLASS: Interactive Product Design Lab (IPDL)
TEAM STYLE: 2 Designers
TEAMMATES: Maria Wong
TOOLS USED: Woodworking (Handsaw, Jigsaw, Joinery), Physical Prototyping, and Storytelling
BIGGEST TAKEAWAY: Trust the math and always, always, measure twice
Objective
Over 4 weeks: To create an innovative and interactive table
RETHINKING THE INTERACTIVE TABLE
Using an IKEA table, a monitor, Arduino board, and a gyroscope, Maria and I redefined the interactive table. We created a game where players rock the table, moving an astronaut through space to collect fuel cells. Players win the round by collecting enough fuel cells to further blast the astronaut's space rock-it. The higher the level, the faster the astronaut moves (so the harder it is to control him) and more fuel cells need to be picked up in the same time.