Video Game Heuristics
Mechanics
Controls should be intuitive and match industry standard
Controls should be consistent in action and logical progression
Interface
Interfaces should be consistent in control, color, typography, and dialog design
Interfaces should be non-intrusive, minimal, and only provide relevant information
Game status (score, goals, life, etc) should always be easy to identify
Menus should be minimal and efficiently organized
Visual Clarity
Art should speak to its function
Aspects of the game world should be distinguishable
Objects should speak to its function
Views should be unobstructed and appropriate for the action required