Video Game Heuristics

 
 
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Mechanics

  • Controls should be intuitive and match industry standard

  • Controls should be consistent in action and logical progression


Interface

  • Interfaces should be consistent in control, color, typography, and dialog design

  • Interfaces should be non-intrusive, minimal, and only provide relevant information

  • Game status (score, goals, life, etc) should always be easy to identify

  • Menus should be minimal and efficiently organized

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Visual Clarity

  • Art should speak to its function

  • Aspects of the game world should be distinguishable

  • Objects should speak to its function

  • Views should be unobstructed and appropriate for the action required